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Luigi's Mansion Map

Luigi's Mansion Map

29675 次下载
最近更新2 周前
对该游戏的忠实且功能完备的重现。 A faithful, functional recreation of th...

而大奖竟然是……一座鬼屋?!

你在一场甚至都没参加过的比赛中赢得了一座豪宅,后来你发现这座豪宅还闹鬼。现在你必须杀出一条血路,战胜鬼魂,去拯救马里奥。

这是我对任天堂GameCube原版《路易吉洋馆》游戏的精心复刻,功能完备,无需任何模组。
从画像鬼,到害羞幽灵,从紫色拳鬼到黄色蝙蝠,原版游戏中的所有鬼魂都在这张地图里,行为与原版游戏完全一致(或几乎一致)。

这里没有“常规”重生机制。你可以在蟾蜍处保存进度,死亡后或与E. Gadd交谈时读取进度。

如果你希望这张地图基于该游戏的3DS重制版,完全可以通过安装随下载一同提供的3DS重制版附加组件来实现。如何安装在《安装与说明.txt》中有解释。


设置


音乐和音效都配有相应的滑块;如果有两首音乐曲目播放,氛围滑块用于控制第二首曲目
渲染距离:可自行选择,在游玩过程中地图会加载所需的区块,所以不会出问题。
亮度:设置为最亮;豪宅的黑暗程度基于维度的环境光照。如果你将其设置为亮色,就能获得豪宅预期的亮度。
GUI缩放:除最高缩放比例外的任何比例,若设置为最高缩放比例,一些文本会移出屏幕。

注意事项


你下载的内容 并非直接是地图文件,而是一个包含地图、资源包、可选附加组件以及安装说明的压缩包。
这是一张 对CPU要求较高的地图,特别是在有镜子的房间里。如果你的电脑无法处理,我也无能为力(我会尝试在未来进一步优化,但这可能很难,因为不能去除功能)。
这张地图支持多人游戏,但一些快速传送的情况可能会使客户端与服务器之间的通信出现困难。这是Mojang的一个漏洞,详见MC-197855。地图中添加了一个解决方法,通过一项设置降低每个玩家的传送频率,这样你就可以根据每个玩家的情况,为了稳定性而牺牲一些流畅度。

问题/翻译


若想帮助将此地图翻译成其他语言,请前往此处。
若要提交错误报告或功能请求,请前往此处。


And the grand reward is.... a haunted house?!

You won a Mansion from a contest you didn't even enter and later you find out that the Mansion is haunted as well. Now you have to battle your way through the ghosts to save Mario.

This is my faithful recreation of the original Luigi's Mansion game for the Nintendo GameCube, completely functional, without the need for any mods.
From portrait ghosts, to Boos, from the Purple Punchers to Yellow Bats, all ghosts in the original game are here in the map and behave identical (or nearly identical) to the original game.

There is no "normal" respawning. You can save your progress at Toads, and load it in after you die, or when talking to E. Gadd.

If you wish this map was instead based on the 3DS Remake of the game, it absolutely can be changed to be that way, all you need to do is install the 3DS Remake add-on shipped with the download. How to install it is explained in the "Installing and notes.txt".


Settings


Music and sounds are all assigned to appropriate sliders; if there's 2 tracks of music that play, the ambience slider is used for the second track
Render distance: your choice, the map loads in the needed chunks as you play, so it won't break.
Brightness: Set to brightest; the darkness of the mansion is based on the dimension's ambient lighting. If you set it to bright, you'll have the intended brightness of the mansion.
GUI scale: anything except the highest scale, if it is set to the highest scale, some text will go off screen.

Heads-up


What you download is not a map file directly, but a bundle containing the map, resource pack, optional add-ons and instructions how to install them.
This is a CPU heavy map to run, especially in rooms with mirrors. If your computer is unable to handle it, there's not much I can do (I will attempt to optimize further in the future, but that may be hard, without removing functionality).
The map is multiplayer compatible, but some instances of rapid teleportation may make client-server communication difficult. This is a Mojang bug, see MC-197855. A workaround was added to the map, reducing teleportation frequency per player via a setting, allowing you to sacrifice smoothness for stability on a per-player basis.

Issues/Translations


For helping to translate this map into other languages, go here.
For bug reports or feature requests, go here.

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